No problem, Chris. Here's an example of a couple of actions that switch from the characters speaking to narration where the overlap occurs:
(Image)
Here's the "Subtitle" menu setup:
And here's the "Narration" menu setup:
(Ima…
Hi Chris...I already have the 2 separate menus - one for speech and one for narration with the settings already in place so I think this may be a slight bug.
No the clip itself wouldn't preview. However, by adding the video as a MOV file it seems to work fine now.
Does Unity not play the movie's audio by default? I've found that I have to add a separate sound of the audio for it to work. Interestingly, i…
The next scene just appears with no transition. Sometimes it will flicker. By this I mean if I have a fade in set to 1 second, the scene will ever-so-quickly flicker after 1 second, as if signalling the end of the fade in. I hope that makes sense?
Looking into it again, it seems to fade in for the FIRST time only when changing scenes. In other words, the Camera:Fade In only works for the first time, even when it's the first thing called in OnStart's cutscene.
I am using the new music manager …
Calm Waters is attempting a second go at Kickstarting - https://www.kickstarter.com/projects/tayanna/calm-waters-a-thriller-mystery-point-and-click-adv
Fingers crossed this time!
Thanks Chris but I've done that and changed the new parameter name to 'Crouch' (this is what the animation is called that plays) but the character still stands up to talk rather than staying in the crouched position.
I have an AudioSource, Sound, and Audio Listener attached to the Camera section of the player character.
The volumes are all fine.
A strange thing is, if I drag the player prefab directly in to the scene and hit play then the sounds of the footsteps…