I'm really not quite sure what you mean? I don't know what you mean by AC's volume? I can hear the game's background music and everything else, just not the footsteps.
UPDATE: The cutscene now does indeed automatically go back to the UFPS camera after the cutscene but ONLY if there wasn't a 'fade out'.
If the last action in a cutscene is a fade out, then it stays 'blacked-out' on the UFPS camera and I can't find a…
Even after updating to 1.47b the issue is the same. I can only move the mouse by making sure 'Lock Cursor in screen's centre when game begins' is checked, but this is no good as the cursor can never click on the menu or inventory as it's always in t…
I don't want to use the Walking Dead interface though. I just want it to function as it did where moving the mouse with the left-button held down makes the camera look around. and still allows me to freely move the cursor to click on the Menu and In…
So the game must be paused before things such as the inventory can be accessed? That's not practical.
I once got it to freeaim by HOLDING the left mouse button down. The player could then click on the menu/inventory at will. However, I can't seem to…
Thanks :) I've done that and now can move the mouse freely and look around. However, the cursor is locked in the middle so it's impossible to click on the menu or inventory items?
Thanks, but changing the mass to 10000 or above doesn't work. Using the the 'Avoid Player' just makes the NPC slide from further away.
It would be great if there was a way of making the player automatically walk around the NPC.
I'm looking into submitting it to Greenlight light, yes.
I'll get some answers to you regarding the questions above as the project reaches it's conclusion.