Thanks, Chris. Unfortunately it seems to not be working. I even deleted the speech files altogether and still had the same problem so it must be something else. I'm going to have to take some lessons in mobile optimisation and see where it leads me.…
Will I have to manually go through each and every audio clip? And I just leave the script as it is? Do I have to call this script in every scene? I'm sorry, I'm not up on actual scripting etc.
Thanks, Chris...But that script is for if the audio files are in the Resources folder, right? I'm not sure how that would speed things up as the scene would still reload the contents of the Resources folder anyhow, surely?
Thanks Chris
Unfortunately I have no idea how to create custom scripts so I'll either leave the android release or have a version without voices :(
I'll try placing the speech files in the folders you specify in the manual to see if it makes a diffe…
Just to let you all know, Calm Waters is now available on Windows, Mac and Linux via Steam:
http://store.steampowered.com/app/541350/
6 years in the making. I hope you all enjoy it as much as I enjoyed making it :)
LOVING the vibe the trailer gives off - I certainly feel the 'Full Throttle' influence there and I think the art-style is fantastic.
I'll have a play through this ASAP.
Great work!
It's run by simply calling an asset file outside the scene during a running conversation. I'll package them up and send them today for you. Thanks for your help with this, Chris.