Ah yes , silly me ! For some reason I've always seen DRAGGABLE as only useful for dragging things along a path. The "Rotate Only" option escaped my mind.That solves my problem. Thanks !
Unless I'm missing an obvious step somewhere, I've never been able to rotate a Moveable PickUp object just by clicking and dragging... I can move it in all direction yes, but not rotate it. The only way I could rotate it is by adding a RotateMoveab…
"Am I to assume you're trying to do this with a second finger (the first being used to actually pick up the object in the first place)? "
No, I'm just using either the mouse ( click and drag) , or just one finger ( with Unity Remote)...I g…
Ok , I've managed to make the FSM work within AC and simulate the RotateMoveable without pressing the keyboard ( FSM on the Cube, Hotspot on it then action "ThirdParty --> Playmaker" ).
Still, I would have prefered to do it with the ori…
I tried your last suggestion, and tried all possibles values , and still nothing works unless I hold the "b" key on the keyboard...This is really weird ...
In the end, I ended up creating a Playmaker FSM to rotate objects ( also created 2 …
Here are some screenshots :
on Input :
(Image)
On the Cube to rotate :(Image)
on the Menu Button :
PS : for the button's Input axis value, I also tried with "b" instead of "RotateMoveable", as I wasn't sure wich one is right…
Hey Chris, I just installed the new AC 1.43a , but I'm afraid the simulated input still doesn't work on PickUp objects... Or am I doing something wrong ?