@ChrisIceBox,
sorry, my previous post had questions that were probably misleading.
What I wanted to ask is this: we are going to have a perspective projection in every scene. But, our scenes have different perspectives, some have greater depth tha…
@ChrisIceBox
our developer managed to make a scene with the thing you suggested in that other post linked above. He used the 2D camera set to perspective.
Do you think we could have problems later with different aspect ratios on different scenes, …
Hi @ChrisIceBox, thank you for the reply.
Do you know why when using ortographic in 2.5D, and while the player moves on the X axis (moving the screen), we get a slightly shaking effect? It seems like in 3D games when the frame per seconds drop beca…