I came across another question on the topic of objectives. I would like to display the objectives and subobjectives in a menu.
Objective Menu: (Image)
The objective should be selected on the left (1.), and then the details (2.) and a list of accord…
In a quick test, this now works for my concept. I'll check it again in more detail over the next few days, but for now it looks like my problem has been solved.
Thank you :)
Yes, the Engine: wait is part of the same ActionList for When turn on:
The -1 stopped the flickering effect, everything looks smooth now.
Really unlucky, I tested for a solution with both seperately, but never tried them together. With this I got t…
Hey,
thank you for the help, I was able to implement most things. 1.+2. of the previous post is completely functional as I thought.
* is almost ready too. There are two remaining questions for now:
For the gallery I created a menu using the Unit…
Hey,
Sorry if this was worded a bit chaotically, I'll try to describe again what I aim to achieve.
I created several 2D animations and want to play them at three occasions:
* Discovering them during the game
The player completes a quest (through …
Scene '[var:5]' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
UnityEngine.SceneManagement.SceneManager:Load…
AC version: 1.81.7
NullReferenceException: Object reference not set to an instance of an object
AC.ActionMenuSetInputBox.Run () (at Assets/AdventureCreator/Scripts/Actions/ActionMenuSetInputBox.cs:268)
AC.ActionList+d__47.MoveNext () (at Assets/Adv…
That way it works now, thank you very much.
I don't remember changing anything, but when I create a new cutscene the start delay is at 0 by default. So it was my fault.
Thank you for the welcome and the quick answer.
I created a cutscene within the hierarchy in both scenes and entered it in the Scene Manager under "Scene cutscenes" -> "On start".
In scene 1, the cutscene immediately opens a…