Also, I'm reading something about "clip weighting" for mechanim to be able to prioritise which event it triggers over another, but It's like trying to read spaghetti for me. :dizzy:
Thanks Chris, Ah yes, I forgot I changed that - I have reverted it back, however, the issue is still there (just less crazy like the video)
after more looking around it seems the main issue is that forward movement is triggering the animation event…
https://www.youtube.com/watch?v=8yf8dQJ9OaA
I uploaded this quickly - hope it helps explain - the player prefab is just a renamed copy of the SamplePlaterFP, with footsteps. The events are the ones that were there by default, I think only on the wa…