Thank you,Chris.I found the reason for the Hotspot icon flashing. There is a vacuum period of over ten frames after clicking the interaction button and before the ClickButton function in PlayerInteraction is executed. During this vacuum period, th…
Hello Chris.I found that the problem is with the CanDisplayHotspotIcon() function in Hotpost. After clicking the interaction button, KickStarter. stateHandler IsInGameplay() did not immediately turn false. The source of InteractionUI is Unity UI Pre…
I didn't scripting.
My solution: Set the 'Display Hotspot icons‘ to 'Only When Highlighting', and then add a highlight component for each hotspot and assigning it to the ’ object to highlight' field of the hotspot component.
Thank you,Chris.I have found a solution.But I encountered a new problem. After I click the interaction menu button, the highlight icon will reappear and quickly disappear.
Thank you,Chris.This seems quite complex and requires object pooling to manage all Interaction Menu. I want to change the interaction design. Instead of directly displaying the interaction menu, a unified icon is displayed on all Hotspots within th…
thank you,ChrisIce.This is very helpful to me. In fact, I need to display all the hotspots near the player instead of the nearest one. I tried to make modifications, and it displayed normally when there was only one hotspot near the player. When th…
Thank you ChrisIce, I didn't expect you to reply so quickly. This is a 2D game. I followed the prompts you gave and found the cause of the problem. When I enable Retro-style movement for NPC, everything became normal. Once again, I would like to exp…