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SuperCoolEmile

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SuperCoolEmile
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  • Edit- After a restart I got this to work thanks, I still do not see the option to override per- scene, should this be in the Scene Manager menu where is also says withfolder/without folders. I get a little funkiness when I go back to the 3d scene w…
  • Thanks, I've tried these steps but there seems to be no effect. Maybe I am setting them wrong. I have started a fresh scene. I went to the gameEngine object, ticked Override Camera Perspective and set Camera to Two D. I then created a Action list i'…
  • Ok, no matter what I do the FPS overrides. I can see it there in the game when its running. Even setting the camera to Orthographic is over ridden in runtime. Is there a way out the box with out having to use some custom work around
  • Ok, I've managed to get the player to stop falling by using a player constrain, can not for the life of me to get the camera to switch to the GameCamera2D I made, I put a camera shake after to see if it was just not running but the shake works just …
  • Super cool! This is great thanks :) This does exactly what I need. I'll look more into custom events as feels like a fun place to know. Thanks again, i'll stay away from those looping action lists going forwards:) Also thanks for AC, i only learn…
  • I found a way of kind of getting the effect i want, I have a cutscene where i'm making the player face forwards and i have a actionlist on start game that is set to run the face forwards cutscene and then wait 3 seconds and is looping around its sel…
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