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StudioKraze

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StudioKraze
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  • Thanks for that. Unchecking Unfreeze pause menus in the actionlist when click actionlist, does keep it paused, I just had to change behaviour when paused on camera fade to continue (instead of cancel). So now the game stays paused when you click a s…
  • From what I can tell menu change state isn't fixing the issue. One thing I've noticed is when you click on the save file to load, in the AC Status, the current game state changes from Paused to Cutscene. Would there be a way to keep it paused while…
  • I'm not closing the menu via the actionlist when click. That is handled by the usual exit sub menu actionlist I think. Here's hopefully the actionlists and such you need... https://imgur.com/a/QyYQZoS
  • Yeah I tried out that Engine Manage systems today but it didn't work. I think it's because the save file isn't loading instantly due to turning off load when click on, so there's the brief opportunity for input once the load menu closes and the acti…
  • Thanks for that. I think changing the behaviour when paused to continue has solved the glitch of the current scene reappearing briefly. I've managed to get fading in to work with an onload actionlist having a fade in. I'll keep testing, but this m…
  • OK I'll have to wait til I upgrade AC to try out the loading screen method then. I'm planning to upgrade to the latest AC once Unity 6.3 is released (and when AC supports it). Which I'm guessing won't be til like the end of the year. For the other …
  • Thanks for that. I tried the "use loading screen" approach. Scene Switch doesn't have a bypass loading screen option when use loading screen is checked. I even tried reloading Unity. Could it be because I'm on an older version of AC v1.8…
  • Hey thanks for that. Return false did work with allowing the save button in the pause menu to be unlocked during cutscenes, however as I think you've suggested, those saves don't save the state of where the current actionlist was up to when the save…
  • Thanks for that. Unless I put that return true code in the wrong spot, it didn't work for me. I get the feeling I'm working against what Adventure Creator was built for by shoehorning in a sort of Visual Novel style game into it, and that even if I…
  • Thanks. I tried commenting out the code block at line 205 in ActionSaveHandle but still can't save in the pause menu manually. I'm guessing there's no plans on the Adventure Creator roadmap anytime soon (if at all) to expand saving to being able to…
  • Thanks for the response. Does the script need to be attached to anything in particular? I tried attaching it to one of the dialogue cutscene actionlists and not only could I not manually save, if I put a forced save action in the action list and th…
  • While I would like to autosave at certain points like the beginning of a scene, and whenever a new character arrives, I'd also like the player to be able to save whenever they want, like mid-conversation. And I think that's where the issue is. Like…
  • Heya Chris Thanks for that. Putting the ActionList in each scene's Onstart cutscene field worked. This is good as I'm trying to keep everything within AC without external scripts. Thanks for your help.
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