Hi Chris, thanks for your reply. I've worked it out. The visable icon in the Interection menu needs to be de-selected. This now works perfectly.
Thanks.
Thanks. I think the problem is Unity tries to play both layers through the same Sprite Renderer no matter what I do.
I found a similar problem on a Unity Forum.
Hi Chris, i followed the instruction in the manual. I get the layers working, it just overrides the animaton underneath, so i get a T-Shirt walking about on it's own. There doesn't seem to be a way to
tell Unity to render the T-Shirt in it's own Sp…
Ok, something is wrong here. I put the Animator on the child of the player object, i then put the sprite renderer(s) on the children of that. This seems to be passing the direction/speed data i need. But now when i try to drag stills onto the animat…
Ok, this is really frustrating. Unity can't display two spites in one sprite renderer. So you have to use
another sprite renderer for your second layer. This causes another problem, the direction and speed parameter isn't passed onto this second spr…
Thanks for the reply Chris. Yes thats exactly what i'm hoping for.
The character has 4 items of clothes, which can be found in any order. So i was trying to avoid a
silly amount of combinations(16), hence i thought i could have the character wear a…