I was running v1.77.4 before the update.
I'm aware of the drag threshold, it's set to 0.002 on purpose and the mouse only needs to move a few pixels before the dragging occurs. Normally I'd be able to single click on an inventory item to examine it,…
@Rairun If the burgerseller has a looping actionlist running in the background, how do I prevent the loop from running when the player starts a conversation with him? Otherwise he will keep turning his back to the player while talking.
Is there a wa…
I don't see anything in the upgrade notes that should affect my game.
I tried importing the update again with everything included and then re-assigning the managers, but the problems are the same.
Is it possible to download 1.77.0 and 1.77.1? Those…
@Rairun much appriciate your help, I've set it up like this:
https://imgbox.com/o7Onq4v4
https://imgbox.com/VyaA5CjN
That all works now, I can have him change from Idle to Turn away animation by setting the 'Distract?' variable to true in an acti…
Would it be worth a try to upgrade incrementally up towards 1.77.2 and is that possible, I can't seem to find a way to download other versions than the latest?
What do you mean been through the upgrade notes, and I'm not sure what the changelog is? …
Sorry, I'm having a hard time understanding how this script works, as the only variables I've used so far, are Local and Global variables in my actionlists.
Now I've attached the 'Link Variable to Animator' script to the NPC's GameObject that holds …
Chris, is it possible to add multiple generic responses that AC will use at random?
My 'Inventory Global Unhandled Events' just says 'That doesn't work' to everything and it could be nice if AC could switch between other sentences like 'I can't do t…
I'm using Firefox and also tried it in Brave browser. The searchbar is supposed to be over on the right beneath the New Discussion button as far as I remember, right?
https://imgbox.com/kr4rMgRH
It worked like a charm, except now the inventory only animates its pan animation when it opens, and instantly dissappear upon closing. I guess this is because the actionlist locking the inventory menu kicks in as soon as the mouseover exits the trig…