Chris, is it possible to add multiple generic responses that AC will use at random?
My 'Inventory Global Unhandled Events' just says 'That doesn't work' to everything and it could be nice if AC could switch between other sentences like 'I can't do t…
I'm using Firefox and also tried it in Brave browser. The searchbar is supposed to be over on the right beneath the New Discussion button as far as I remember, right?
https://imgbox.com/kr4rMgRH
It worked like a charm, except now the inventory only animates its pan animation when it opens, and instantly dissappear upon closing. I guess this is because the actionlist locking the inventory menu kicks in as soon as the mouseover exits the trig…
Thanks Chris, that did the trick to make it glow. Afterwards I added the script to the gameobject containing the sprite renderer and now hitting space works!
Until now I've made all hotspots on separate gameobjects from my sprite renderers, I never …
So I've rolled back to a version before I tried implementing the script.
Here I only had my hotspots display its name when mousing over. It looks like this:
https://imgbox.com/8CrbcaSO
If I then set Display Hotspot Icons to 'Only When Highlighting'…
I started over, now only using Unity's Input Manager.
I get no errors, but it also doesn't do anything when pressing spacebar.
Is the script supposed to be greyed out like that, like it isn't active? (Sorry if this should be common knowledge, this i…
Okay so I understand now that the input error is in line 35 of the script, where it says:
if (!KickStarter.stateHandler.IsInGameplay() || Input.GetButtonUp("HighlightAll"))
So do I need to change 'GetButtonUp'? I tried replacing this wit…
Thanks Chris, much appreciated! :
I got it to work by adding the transition, didn't even know that was a thing so I guess my next step is to learn more about how the Animator works!
Thanks Chris, I didn't notice the pathfind checker, so removing the outside part of the NavMesh and unchecking that box, did the trick!
The switching of NavMeshes is good to know, that might come in handy at a later point.
This is how the ActionList looks when trying to exit the door. If I remove the GlassDoorOpen animation from when the player enters the diner, it works when exiting, but it won't play both times.
https://imgbox.com/9xSo4tKo