Ah I see now, never mind. The ActionList continues without "pausing" the game, so the player can still interact with the world.
Thank you, but that's not what we need. We just need a Dialogue Option List Menu that stays open so the player…
Thank you for your reply.
In the Interaction Prefab that AC Game Editor placed in the Empty GameObject called '_Interactions', and under its Interaction Component I set 'When running:' to 'Run in background'.
When I'm presented with the Conversatio…
In the AC Game Editor -> Menu -> Conversation, I'm selecting 'Appear type: Manual'. And then in my Interaction the first node is 'Menu: Change State' and 'Change type: Turn On Menu'. This does not turn on the Conversation Options Menu, should …
Hi,
I have several NPCes carrying on a conversation between themselves, in the Interaction component I have the 0 Dialogue node set to "Action type: Dialogue Play Speech", this starts the conversation between the NPCes without the need fo…
Just adding my vote for a "click to continue" for dialogue : )
FYI - I posted this -http://www.adventurecreator.org/forum/discussion/3866/click-to-continue-dialogue#latest