I have both scripts working now without compile errors. But some new problems have arise:
-No sound is played when clicking, even tough I have assigned the AudioSource correctly on the inspector:
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-I can´ quite check that the script saves…
I created both scripts but I am getting some console errors when compiling:
Assets\Noir Storm\Scripts\DrawMask.cs(28,34): error CS0029: Cannot implicitly convert type 'UnityEngine.Vector3' to 'UnityEngine.GameObject'Assets\Noir Storm\Scripts\DrawMa…
Thanks, Chris! This new script variant seems to work like a charm. It even is more efficient, at least on my machine.
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Yes, this could work, it's just a simple and short sound effect that accompanies the player's cleaning process.
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O…
Hi Chris!
I attached Remember Hotspot, but the Hotspot won't activate itself once the label/etiquette is fully visible. Am I doing something wrong? Should I mess with the Z position of the Hotspot in regards to the Ashes Sprite?
Regarding efficie…
Thanks Chris, so far so good, managed to get the cleaning part working:
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I don't think the mouse sensitivity part is gonna be necessary, I find that altering the Sprite mask shape to a small circle kinda serves the same purpose.
Now to th…
Hey Chris! Thanks for jumping in to help me with this.
I can see where you are taking me with this Sprite Mask approach, already made some progress following your instructions:
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Waiting for your instructions on the scripting side of thing…
This news hit hard for devs like me that rely on AC to make gamee, and cannot code. I really hope you can keep the framework going Chris! Will do anything in my power to support you. AC rocks!
Okay, I understand, yes, I think is better to use what was already coded and works, so where do I Start? In the old project, the whole CloseUp is a Prefab with the spirtes and scripts inside Gameobjects... let´s say I put a Game Camera pointing at i…
Hi Chris! First, thank you for you jumping on to help with this..
Nothing differs from the GIF, the dial arrow is a sprite that should be rotated using the mouse, what I mean is how can this be achieved with AC? Or should just replacing the script …
Hello, I am the original "creator" Leo mentions, working on this game since 2019, and I wanna rectify what he says here cause is misleading and might create confusion, the DEMO will release in a better form with more bugs, more polish and …
Would this Remember Light component disable Global Lights too?
The Animate approach won´t help me, since the Lights would still conflict with the Sorting Layers cause they are all "On" at the same time.
I believe I managed to fix it, you pointed me in the right direction, it was a combination of several stuff, I was coming from another Scene on the build and I didn´t set the PlayerStart properly.
Thank you very much! :)
Hey Chris, both scripts worked great! But I am afraid that they don´t do what´s intended, the (longer) AudioClip of the typewriter now stops when the menu for the Narrator Speaker turns off, that´s better yes. But what I need is for it to stop when …