so leave the collider and rigidbody on the root.
and no, that's not the case. Bolt doesn't move on the left-right axis at all. just up down. beacuse of that he can't reach it's target.
1. UI PREFABS - i think what i did originally was to copy the demo prefabs to my own folder. this caused Unity to treat them as the same files and when it updates the package it overrides mine. I hope to remember this next time I upgdade.
2. i'll …
another thing that didn't go smoothly in the upgrade - Bolt my Player doesn't go to where he's suppose when clicking the walk plane or when going to markers when interacting wiht hotspots. he starts walking there and walksin the same place not advan…
Hmmm. ok so here's what i did.
i found out that when Unity imports AC it also runs over my OWN unity UI prefabs. i reverted to my own (Ac 1.44 compatible prefabs) which inbiously caused Profile button to not be there, but now - the pause menu doesn…
Ok. Here's the first error i got.
how do i find out which menu item's reference got lost?
NullReferenceException: Object reference not set to an instance of an objectAC.MenuButton.SetUIInteractableState (Boolean state) (at Assets/AdventureCreator/S…
@snebjorn yes, i realized i shoudl do that. i opened a new project for AC 1.44 and DS 1.4.9.2 then compared it with my own sources and not suprprisingly i found out diffs in a bunch of files - Ouyaintergation (cause i do stuff differently from how C…
ok. thanks you two. I'll try to keep you posted as i get to it. I do think i have some files in both DS and AC with fixes that are different than the vanilla packages. I hope i will find them before i upgrade. I rememer a few of those just now what …