I'm moving my UI to unity UI so i can control it easier with the controller.It's sort of sometimes working - because, the way you coded it, it that the menu system loads all the UI panels, and disables the panels canvas component. But because the o…
maybe something slipped away. in the inverse mouse position or something. i don't know. I'll try to follow the logic path in the code . i'll make a video tomorrow.
did it fix just the menu opening issue or also receiving the input when the menu is open? because when it is open, in mouse and keyboard mode, the cursor doesn't respond to the controller stick. just to the touchpad.
need me to make a video to expl…
Correction - i did change it to
if (playerInput.InputGetButtonDown (menu.toggleKey))
and it does work. i don't remember why it didn't work previously but now it does.
no. now how do i make the cursor react to the ouya controller input like it does…
for now i changed the line in my code to
if (OuyaIntegration.GetButtonDown (menu.toggleKey))
It's opening the menu!
now the question is how to get the menu items to react to the controller. I guess first step might be redoing the menu in Unity …
3. MENU not working fixed -
looks like line 509 in PlayerMenu.cs need to be changed to use the PlayerInput wrapper:
instead of Input.if (Input.GetButtonDown (menu.toggleKey))
it should change to something like if (playerInput.InputGetButtonDown (m…
I'm trying out the keyboard controller input.1 first thing i notice is that the game is totally not playable in the editor now because if the control. when the mouse is over the window the goes wild and sticks to one of the corners. 2. i noticed sim…
Hey man!It's certainly been a while.
I didn't actually get to make the LSL remake. was invovled in the demo and the KS campaign and then... well.. :( long story.
Also - Remember Pizza Morgana? I started porting it to AC using the original files f…