I'm having some overall weird funciotnality which i find hard to understand and describe when it is related to using the prefab - the ID kept changing and losing it's linkage to the gameobject instance in the scene several times i made changes in th…
what if it's another character and you assign it's prefab ?
p.s. i added the "Constant ID" component to the player's prefab about found out that my scene's player had a different ID from the prefab. i ticked the prefab ID in the component …
i have tons (dozens or more of these) lines with break. they worked well with subtitles. unless there will be a script that can go over every sinlge speech dialog and break it (hoping without bugs) , it will he a very hell-ish proccess.
why is that intended? if i select a character prefab to talk in the asset action list, shouldn't the instance of the character in the scene be talking?
sorry for the many typos. my fault for writing at 3am when i find bugs.
so what i understand is that :1. instead of one voice file
i.e. BoltRiley309
maybe it should play BoltRiley309_00 for line 0, BoltRiley309_01, for line 1, etc... I though thte…
well, i think it was true about file size before, but now with Steam and the fact that this game will go on OUYA and tablets - that should be a factor.
I am certainly considering doing it that way
I might consider that. the drawback is that now i will have to store a few dozen image files (increasese build size) and manually creata and inventory item for each page, which might take a lot of effort and isn't very easy to maintain
I don't know. I don't think i've done anything to fix this. but it doesn't happen all the time. I will try to notice if/when it does again. but if it does, is there anything i should keep my eye for?