I think i will make a video explaining the new problems and include some screenshots.
whlie it looks like it did, I'm not entirely sure if the navmesh problems were corrected because i think i was confused by both navmesh + sorting map bugs + some …
ok. i've applied the new patch.
i don't get the sprite not in 0,0,0 anymore!but -bolt seems to stay inside the navmesh, but then i found out a few other bugs in the scene (on my end) and fixes them - like hotspot colliders not being triggers.
howe…
I think the problem is bigger. because now i noticed Bolt just blatanly ignores the navmes and goes where ever he wants outside of it.
also I am a little bit confused about what size his circle collider should be. increasing destination accuract ma…
ok i checked - the cursor is not lock, just in Unity5 the regular windows mouse cursor now doesn't appear anymore which means it's transparent when i leave the game windows. it used to be shown in Unity5.
i can make a video if you're interested.
in the main manu that's not running AC it doesn't happen. then as soon as i switch to the first scene with AC the cursor is locked inside the game window. I'll double check if this also happends in a vanilla project with the 2D demo.
I'm tyring to upgarde to Unity 5 now. some things obviously ddint go smoother (some Root motions were applied in some animations, and the 2D sound had to be redone) but now it seems like i'm almost there with the upgrade but one this behaves differe…
are clips supposed to be in SharedAssets forlder or StreamingAssets as specified in the movie texture manual?is there a difference between desktop and mobile?
This are the setings i have.
accuracy is now 1 and navmesh search 85% there is still a great differrenct between how we walks to a poitn and how he runs to the same point.
(Image)