IndexOutOfRangeException: Array index is out of range.AC.RememberHotspot.StringToButtonStates (AC.Hotspot hotspot, System.String stateString) (at Assets/AdventureCreator/Scripts/Save system/RememberHotspot.cs:119)AC.RememberHotspot.LoadData (AC.Hots…
this is in 1.40:
i removed the 0.4 scale from the sprite child. and now it seems to be ok. (and the scale is applied to the parent)But he's huge when the game isn't running
(Image)
seems like somethign went wrong after the update.
1.
I have two scenes that i get some errors when the game changes between them.
i don't know if these has to do with the dialogue system or a bug in AC or something in my game
NullReferenceExceptio…
Seems like 1.40 is breaking Dialigue System's AC bridge. Tried in a vanilla project with only those two imported.
I'm getting errors in both runtime and when i refresh the action list. I've contacted Tony from Dialogue systme for help.
if anyone el…
true. i'm always cautious when upgrading too and prefer to do it as few times as possible because things do tend to break on upgrades some times...
considering this ain't urgent. i'll wait :)
i want to make it appear on the click of a button, that is on another menu hence the mouse cursor is not physically on the menu when you turn it on, and make it disspear when the mouse leaves the menu.
can you see how it works in the video i posted?
two related questions - 1. the colliders won't interfere with it when you're in point and click mode , right?2. i didn't check yet, but i assume it's possible to change control modes during runtime in the options menu with actionlist commands, right?
ok. that fixed the placement part of it. but now, when i change aspect ratios from the original 4:3 to something else - there's empty spaces on the sides. i would ideally want the scene to "stretch" around for it to fill the entire screen.…