you can look at how i made it work in Pizza Morhana / Bolt Riley's alpha .
every time you interact with the hotspot, the "pointer" pointing to the beginning of the verb cycle increments and then on the next time you go over the hotspot the…
oh. i see. I don't suppose there is some way to automatically create the colliders from the navmesh shape. i think it might prove a challange doing this because the scene was build flat in 2D
It's a litte bit of a hassle this method. i've tried just making one that doesn't move but just locks as soon the the other menu is open but it feels a lieetle chooppy.. also until you add the adctionlist for when the top menu closes it will be impo…
1) i already have an examine interacition which works on right clicking in 1.38. i'll see how it changes in 1.39 or wait for 1.40 to upgrade
2) I want to turn on the menu when i'm pressing the button. if the menu's appear type is mouseover - i get t…
i have not set up controllers yet, because i wanted to see the character goes around. it does, but then it just flies out of the floor area instead of being restricted to it like it does in point and clicking.
does the OUYA support uses the "AdventureInput" class that I inproved upon (i dont' remember if Tim merged it into the main Github). I'll check soon as i update. (i'm always afraid to update things that work :) )
Ok. cool. now it's working and saving.
Also I've noticed something new in another case.
How do i save the animation state of a sprite object?
I have one case where there's a transform animation for one sprite, and for another sprite - i change th…