Hmm. I see what you mean with the way it is implemented with the player checkbox.
in WIntermute working on Pizza Morgana - i had two characters , Jackie and Abbie, the lines, dialogs, and everything would be for the player but the player class held …
i actually looked a bit in unity's reference and you're right. nothing seems to point out to a solution. well maybe things will change in 4.6 ot 5.0 :)
1. was indeed the settings. once i selected Change Cursor And Hotspot Labelthanks.
2. regardless if the inventory item is not in the cycle with Cycle through Inventory items too?, the behaviour is still the same. I select the inventory item. i drag…
forth issue (new one, wasn't sure if this should go in another thread)When i disable an interaction dynamically through the code using the Hotspot/Change Interaction to disable one, it should be removed from the hotspot interaction cycle.right now i…
other than these two issues still exist in 1.40a, i have a third request regarding this cursor behaviour.
also make it apply on inventory. i.e. enable look/use verbs when i'm hovering over the inventory items, and again, each individually rememberin…
I'm trying to create this script using an instance when i first display the inventory.the prefab has a constant ID.
i added two actions - Object -> check presenceand set the prefab there
then if it's not present i doObejct -> Add
it works ONC…
i'm glad you added the popup variable, but to be truly useful for me, i would be nice if they are extended to switch cases.
I would love it if you could implement an interface resembling the "Run Sequence" on popups.something that'a a hybr…
I sse what you mean about the function call stack which i have not noticed prior to this.
I'll keep this conversation for future reference if i am again puzzled.
but my thoughts were that there could maybe be some try-catch method, or some way to …
the first error dissapeared, the second is still there (and causing the scene not to start properly.)
IndexOutOfRangeException: Array index is out of range.AC.RememberHotspot.StringToButtonStates (AC.Hotspot hotspot, System.String stateString) (at…
I have not actually loaded a saved game. in fact, now i went and deleted all the save games and i still see this.
the last error happens when you go back and forth changing scenes more than once
i'm going to try the package you sent me.
Thanks, and yeah. that's what i do. but in the sort map , for example, there's two things to copy. the transform and then then various levels... so that's mroe than one copy-patse.
right. well, not everything is scaled on 1. is there a way to apply the sort map on the scene editor not during runtime , so i can see if my positioning and sort map is correct?
as you can see Smokey is huge when the game isn't ran. it would also b…
here are lined from 1.40.
in this example - I don't have a run animation. when i doubleclick i see this.
Animator.GotoState: State could not be foundUnityEngine.Animator:Play(String, Int32)AnimEngine_SpritesUnity:PlayStandardAnim(String, Boolean) (…