Awesome! Looks like I have some work cut out for me, upgrading to 1.41!Very excited about the UI, camera suite (that i just bought in the sale) and the various bugfixes.
all the other interactions seemed to be fine. When i removed and readded that interaction, the bug moved to a different interaction (another gem).i'm suspecting something int he character's prefab but don't know what to check.
I see. Ok, I'm going to leave all the existing IsPlayer in my game that i'v coded unti now, but any new rerefences i'll use the player prefab instead of isplayer.
later on when i'm near beta i'll probably have to replace them all from isplayer to t…
@david different cameras have different values for post-imgae effects. Different depth of field for example in close ups i want a more shallow depth of field.in one of my curscenes, the main character goes through a revelation and the artist made t…
Just updgaded to :Dialgue System 1.3.9
AC 1.40bUnity 4.6.0
happy to report that other than existing bugs that were there previous to the upgrades, everything seems to work and nothing is seriously screwed up!
Yay!
Oded
I upgraded to 1.40band i just checked. I don't have Drag-and-drop selected.
Also - trying to change fom Single interaction to Multiple on the inventory - the Select function doesn't do anything.
any ideas why?
this is the single ( no drag drop)(I…
Maybe i should start doing that. it would be simpler if when you check the Player Line? (or have a button to auto select the player prefab) shaves of a few second each time, but it adds up to hours i think if you count all the dialog lines :)
this is also something taht might be useful for 3D gamethe vingette componenet has multiple values. I'll look at the manual to see if i can someone add this animation on the camera and start it with a manual script
if i do that, i'll be happy to se…
the recorded prefab ID is indeed the same and has "retain in prefab" (see below)
I'll see if i can try that other trick- but can you explain on what do you mean about setting a global variable? maybe what i can do is have a blank menu that…