Apart from that, 5.2.0 seems to do light building faster - and native support for Visual Studio is very good news for me. I'm not going to miss MonoDevelop!!!
No problem - I think I'll just make some local changes to the AC scripts then, as this would make things a bit more straightforward for my workflow.
BTW, I've already hacked my working copy of the AC code base enough to make it necessary to manually…
1: Create a new empty project (no AC, just plain vanilla Unity)2: Create an empty GameObject in the default scene3: Add a new script called TestGui to the empty GameObject:
using UnityEngine;using System.Collections;
#if UNITY_EDITORusing UnityEdito…
Sure - just one question: have you checked if you have the same problem in a non-AC project?
EDIT: Just realised that Chris might not be too keen on us sending AC code to "strangers" we just met on the internet ... :-)
On the subject of plot and story design, this site is a real treasure chest: http://tvtropes.org/
It discusses a huge number of subjects related to story design and fiction in general, and also has lots of very useful material about games, including…
I've put my own experiments with Final IK on hold while getting UFPS integrated in my project, but expect to start working on it again later this week.
Would be interesting to compare notes or even see some videos or demos posted here!
One thing to be aware of (in case anyone else tries to do this) is that the game will actually change the movement method setting in the editor when you run the game, so this must be set explicitly on scene load to make sure the correct movement met…
Great - the second option sounds like what I'm looking for. Hadn't really thought about the need to share the menu and save systems. Will give it a go and see how it works!