It would also be nice if AC would offer an 'episodic menu' tool that we can use to link up the various .exe files to behave like one large adventure across > 1 project.
I added a small enhancement to round it.
IEnumerator LoadAsynchronously (int sceneIndex)
{
AsyncOperation operation = SceneManager.LoadSceneAsync(sceneIndex);
loadingScreen.SetActive(true); while (!operation.isDone) { …
I ended up using a custom script to show the loader bar like this.
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class LevelLoader : MonoBehaviour
{
public GameObject loadingScreen;…
My start scene takes about 6 seconds. It is Gaia Pro environment, so not much I can do about it. I will experiment with the loading scene instead. Thanks. That said the menu loading method does work between shorter scenes but the progress white bar …
I'm following this tutorial: https://adventurecreator.org/tutorials/creating-loading-bar. The Menu with Loading... appears between scenes as it should, but the progress bar does not appear at all. What am I missing? I got asynchronous scene loading …
How do I move the Terran collider to the NavMesh layer for point and click movement? I already put the Terrain object on the Navmesh layer, but not registering click to move actions. Must I also add a mesh collider to the Terrain?
It's already baked…