I love videos. If they are done well! Having a 720p res on a fullscreen-Unity doesn't help. 1080p is needed and better have a decent zoom in to actually be able to see all the infos. And they must be up-to-date, too. That's why I would like to have …
Sorry if I hook myself into this thread, but I use Playmaker very much (not for everything, some things are still best made with scripts) but wouldn't this be a perfect case for the use of PM?
Me think you got a new buyer :) But please don't make it a 24h deal too soon, or else I'll feel bad, like last time when I bought something and a few days later it was made free ;(
btw, did you try to let it run under an iPad, to see if it all works?
"... but Minecraft-style free-movement is different from your initial post..."
Yes, I know :), I'm just evaluating the possibilities right now. Trying to understand what goes and what not.
Wanting my game to run on an iPad, fps-style movem…
ok, so if I understand you correctly, a fps in free space is not possible (or some sort of free minecraft movement where I can do what I want.), but following some sort of funny 3d-path is?
"For my project I sorta kinda know which scenes I need but I just set them up as I go along."
That's exactly how I hope being able to handle it.
I'm not through with the manual yet, but I wish a few screenshots would have been added ;)
Thank you very much @hedgefield. That's really a BIG manual.
If I may ask another few questions?
Now that Unity 4.6 handles sprites so well, is a special asset like 2d toolkit or another needed? Or is AC taking care of it?
And most importantly, if t…