Yes it is a player, otherwise you won't be able to use Dialogue: Play speech, unless I'm missing smth.
Also just tried to check and uncheck UsePlayer prefab name in filenames , get the same effect.
Also tried to just uncheck Auto-name speech audio …
Before the update from 1.47 Speech gather just gathered the speeches and gave file names according how the characters were named for the audio files that they would be associated with, so later we could rename our audio files to match the ones spee…
klarax it looks like the speech volume change in the game options while you play it only works on the player objects with action Dialogue: Play speech and your drop-down Sound tyoe set to Other.
Chris, what I want is just to play Sound: Play on an…
Right now, I tried to add Speech to dropdown Sound comp. Sound type by changing options.cs and adding SetVolume (SoundType.Speech); after 505 line and also declaring speech in the enum.cs line 181.
Now I can pick Speech in the dropdown Sound com…
I hope the problem is solved this time.
All I had to do is to remove Character Player from Character Settings in Manager's settings.
In order autosave and any save/load make work correctly with Engine: End game Restart Game executed prior. SInce …
Ok, I think the problem is solved and sort of isolated.
I just simply copied my Manager's settings movement from the old AC to the new AC, which on update were changed. Though I loaded my old managers... but there are new features there so it might …
Yes, it sort of maps that first save forever and keeps saving that even if you delete it.
I'm telling you this Engine: End game action with Restart game messes it all up. I'm quite positive about it.
It loads exactly what it did once. Building fo…
What Unity version do you use?
I have uneasy feeling all the new troubles come from Unity's version that I updated.
I usually don't have any problems with AC but since the update from AC 1.47 and Unity 5.1.1f1
several things have been f up.
Yes, you are right it is a bit different this time. Char.cs: 841
I used the same scene I PMed you.
Now using Unity 5.2.4f1 AC 1.50b
http://s18.postimg.org/cigho2849/Capture.jpg
Damn it, the problem still persists :(
And I think this time I have found why.
In my Main menu scene, when I click New game I run action Engine: End game with Restart Game and Number 1 scene to restart. Otherwise how else can you reset all and sta…
When you update AC keep a copy of your script and re-edit, or don't import QTE.cs ( I think it's called qte.cs )
Sorry, I wish I could help you with your question though.
I've just battled through an autosave problem, that took me about half a day to resolve!
You must have your starting scene (main menu) converted into AC, or you gonna have few nasty bugs.
One of them is when you do autosave it might not autosave y…
Ok, I think I found out what's causing the 1st bug ( when the screen jumps some pixels to the top and right).
It only happens when you want to crossfade scenes and have Overlay curent scene during swithch? checked in your Engine: scene change act…
I might be wrong but I don't think there is such thing like onMouseEnter do smth., or hover do smth. in AC. You might need to make a custom action for this.
Unless you create an empty player object and make it follow your mouse so it could trigger …