Weird. So how one would go about spamming objects and play sounds.
Say you fire at random gazillions rockets from a launcher.
You would probably need to create a script that creates a sound object and attach it to every single rocket that is spawne…
Try to use an empty object or a 3d object as your character that can move and do all the stuff in the 3d projection and make it invisible, then child your 2d character to your 3d character?
Also go through AC 2d game tutorial video, it's not too lo…
Just wanted to return to the subject.
Chris, I believe you can push AC a step further.
I can easily achieve this by making a horizontal specific category inventory
on the left side with say about 10 triangle slots.
And then I could create items …
Click object 1, sound starts to play.
Click object 2, sound stops and starts to play from the start. Not good.
I want:
Click object 1, sound starts to play. And continues so.
Click object 2, sound starts to play. And continues so.
Click object 3, s…
Not menus or UI, just game objects.
I just have hotspots, each has this action below, I click on them and play the same sound object.
(Image)
And this is my sound object
Every time I click on hotspots the sound is reset and plays from the star…
Another good thing I found out. Is that on whatever page you close your journal. You always open on the one you left. So you don't need to scroll back to page 32 from page 1 :)
Yes, I do have the movable script.
The problem is solved by workaround as I described above. With player component.
But still I think we should have Object: Move to point, like Character : Move to point.
Interesting way. Thanks for sharing.
Here is the way I did:
I created an inventory with only 1 slot and set a specific category only for journal pages.
Then I created .png sprite pages with pictures and text as items with that specific category. As…
This one is a bit tricky, but I have an idea.
You would need to use onLoad or onStart to fire your actionlist that will generate your random inventory list.
All your inventory list items/objects should be invisible.
Your inventory list actionlist …
Unfortunatelly, it didn't help. I had to add player component to the sprite and use Character: Move to point instead of Object: Transform translate.
Also I needed to create a marker so it knows where to move to.
Agreed I have over 50 scenes. I wouldn't be able to sleep if I had to copy/paste 20-30 SFX in all scenes. Not to mention if I had to edit , add or remove one.
I have this bug too when I copy actionlists from one scene and paste to the others.
To avoid it I have to create temporary actionlists in my asset foler and paste all actions there. Then load another scene and copy /paste from the temporary actionl…
Sorry. Correction to my image
2: Inventory : check if conditions are met should go to 4 : inventory Check and so on just like in your picture. But in my I erased those lines , and those green lines should be there :)
Sorry for my nonsense... if it…