I SOLVED IT!
I forgot to mention that I was leaving a scene and coming back to it, which was causing the break issue. I was using AC to leave the LevelSelect scene but was NOT using it to go back to the LevelSelect scene. This was because I had wr…
So when converting everything to the Adventure Creator subtitles menus, I noticed in the "Label Text:" box a simple "Hi!" just sitting there. I'm guessing that's what the prefab is pulling for some reason?
Both Ui Prefab & Ui Scene produced the "Hi!" dialogues. Adventure Creator subtitles did not.
I am not using the loading screen feature for this project.
Alright, here are the results:
When changing the asset file back to the Demo_MenuManager and changing it to the Unity Ui Prefab type, it had the same result. Whatever scene it was started in would load the subtitles, but any scenes loaded after tha…
It is currently set to Unity Ui Prefab. I know Unity Ui Scene can have this issue, so I made sure to double check that from other posts on the forum.
Canvas: Screen Space - Overlay, No pixel perfectCanvas Scaler: Scale with screen size
It was a scary 20 minutes, I had to copy paste my Unity project settings from the backup and reassociate all the AC asset files.
Still no dice though. The scene that starts up loads all the menus under _UI, the next loaded scene just has a EventSys…
Okay, I came up with a half-baked solution. Unfortunately I do not know enough about C# to actually build code, but I can copy paste like no tomorrow. I'm more surprised it actually worked.
I modified the ActionSendMessage.cs script as such:
1. A…