Hello.
Sorry for my english.
This script doesn't work correctly for me.
Unity 2020.3.30f1
AC v1.75.3
CustomInteraction just duplicates a single click on InteractionA.
Nothing changes. Both buttons work for tagged hotspots. And both buttons work th…
Hello.
I have error CS0507 in line 10 in this script.
Unity 2020.3.30f1
AC v1.75.3
Is there another way to solve a similar problem or am I doing something wrong?
Thanks
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You're right. I have inattentively read your question.
For the menu, these will be Canvas Group Alpha and Interactable.
I have sent the necessary files to you in private messages.
Thank you very much.
Thanks for the quick response.
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Unity: 2020.3.30f1
AC: v1.75.3
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Button Image Color and Text Color
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The cursor is on the button and it is highlighted correctly.
https://disk.yandex.ru/i/kHfv_vsq6_6NPQ
The cursor is on the but…
I have a new question.
I can't realised skipping the cutscene from the pause menu in any way.
I can do this with a hotkey, and I can assign a hotkey to a menu button. But I can't get the menu to close automatically when I click on the menu button to…
In fact, the main problem was the main pause menu. I didn't know how to launch the Action List immediately after loading the menu, if I launch the menu using a hotkey (for example escape). I remembered about AC Active Input Editor (It has an option …
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https://disk.yandex.ru/i/XcIsfsXEOvhQmg
https://disk.yandex.ru/i/Xrl-yYaBZyifXQ
In this state, I can move the cursor (which is not visible) and all Unity UI-based menus react to this invisible cursor. At the same time, all AC-based menus do…
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Unity Based UI buttons are highlighted and respond to clicks even when the cursor is hidden. When I use the AC-Based menu, there is no such problem.
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I just want to block mouse clicks for a second when the conversation menu appears t…
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Yes. The frieze is still present.
Initialization at the start of the scene also, unfortunately, does not help.
In any case, as you rightly noted, my realisation was heavy and non-standard.
And since I don't really want to resort to writing …
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Yes, that's right. The frieze occurs only at the first opening.
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The menu opens when the right mouse button is clicked. When the item is examined. I dynamically hide and show menu elements (these elements are hidden by default) to op…
At the moment, the only acceptable solution for me is to open and close this menu for the first time during the loading screen of the scene. But I would like to reach a more correct solution.
Thanks for the explanations.
The question of menu sorting remains open to me, because if all the menus are AC-based, I can easily change their positions relative to each other in the AC game editor. Is it possible to sort Unity UI-based in the same …