Thanks - I switched on the AC Status box and, weirdly enough, it now works as it should (status switches between Normal and Paused, Nine Verbs comes back on Resume).
The Save option is now missing from the pause menu for some reason, but I'll see i…
Hi Chris! My Unity version is 2022.3.24f1, and my AC version is v1.80.4.
The Verbs menu's Appear Type is During Gameplay. How would I check whether or not the game is entering normal "gameplay" mode on Pause menu exit?
I tried Find Refer…
Somehow the OnStart wasn't assigned in the Scene Manager...! I've no idea how, I'm very confident that I created it from the Scene Manager in the first place. Thank you!
That's what I thought - I connected the Animator component to the child object to test it and left it in because it didn't seem to affect things. I've taken it out.
Based on your advice about placement of the Animator component, I've deleted and re…
The body was duplicating previously, but when I change the weight of the Head layer in the Animator to 1.0 it duplicates the head instead. I set the Head layer back to 0, so now the body duplicates.
There is only one Animation State in each layer, …
I'm still struggling - as far as I can tell I've got everything set up OK (equivalent to the example Brain animation) but I'm still getting duplicated animations.
Here's how things look...
This shows the body animation. I've called the animation c…
Thanks - this helped, I've now been able to create two separate idle animations, one for the body and one for the head, and put them into two separate animation layers. However, when I run the game, the body animation plays instead of the head (so t…
Hi @ChrisIceBox - I changed the Z values and that fixed it, thank you! I didn't realise that a 2D game would still factor in the Z value, understanding that really helps.