Thanks for the fast reply! The movement method is keyboard WASD. I've tried with both the Move with Rigidbody2D checked on and off and still has no effect.
I did manage to get it working with the player rigidbody2D set to dynamic and then setting t…
Sorry, I seem to be notoriously figuring out my own issues moments after posting my questions! I don't mean to be clogging up the forums.
Solution: The node I was looking for was "on mouse down" and then insert the hotspot object (or any …
I might have actually figured it out with some more messing around. But let me know if this method is flawed or will cause issues.
I think the main reason was that the new "Active Input" is in my project folder and couldn't communicate wi…
Oh nice. That's working through the Input Manager. I'm still not able to click any hotspots though, but upon changing the Movement Method back to Point and Click, my hotspots aren't working there either so I seam to have broken them somewhere else a…
Good idea. "On Exit" prompt to change it back worked great! Thanks.
Maybe getting off topic of my initial question, but with regards to "direct" movement interactivity selected in the settings, how can you make other key inputs …
Surprisingly, colliders didn't seem to work. They do indeed block the player, but for some reason encountering the obstacle also derails them from the path. Not sure why exactly.
However, I did find a different solution (for now at least, fingers c…
Thanks so much for the reply! That's definitely a great start. I guess I should be looking more at the "OnStart" actions for setting scene parameters. Where else can I use action parameters other than in the "Cutscenes" section?
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