So I found out that the Animator - root motion and the NavmeshAgent were both stopping the character from moving. It was fixed by using Object:Call event to disable the root motion and navmeshagent just before Copy Marker and enabling right after. T…
Thanks for the response @ChrisIceBox. The movement method is 'Direct' and gameplay is blocked with 'wait until finished' checked.
Thanks for the suggestion however the way I need is to be able to lerp the same character to different marker positions…
Thanks @ChrisIceBox.
AC.KickStarter.sceneChanger.ChangeScene(0, saveRoomData = false); this is the exact line of code I used to change scenes.
I tried doing a scene switch from a cutscene and everything worked fine. Then I also added the player pre…