For script, I am using
Marker marker = AC.SceneManager.AddPrefab ("Navigation", "Marker2D", true, false, false).GetComponent<Marker>();
It works in Unity Editor. But when I tried to build, it gives an error of
AC.SceneMana…
Thanks. The new Speech.cs is super COOL!
Would you plan to make the "adding custom tags" capability to some external locations? Like, making Speech.cs read a text field or script or a text window in the inspector, so that the custom tags …
Thanks for adding the TMP tags support in the latest version.
About the custom token, where should I put the KickStarter.runtimeVariables.SetCustomToken (0, "<custom>"); code? When I put it in the a script that is attached to the Sp…
I tried the custom token method, and found the [token:0] text will also be displayed during scrolling before it is totally scrolled through. Is this normal?
Thanks Chris. I am thinking whether the script that skips the dialog scroll of the AC [] tags can be modified a bit so that the dialog scroll will skip all the <> tags too. Would it be easier to implement if making the dialog scroll skips any …
I just updated AC to v1.65, but how to correctly use TextMesh Pro in the menus without extra scripts? Because it happened that I can't just drag the TextMesh Pro object into the Linked Text box of the menus right?
Hi Chris,
Pausing as in ActionList: Pause or resume?
Yes
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What is it that's being considered finished, the Action that was running at the time, or the whole ActionList?
I turned the looping actionlist Kev suggested…
Thanks Kev. It's a smart solution. But it seems when I pause the looping actionlist, it will be considered finished and go to the next step. So I turned out using another boolean to pause/resume counting.
Hello. I am currently using the above script to implement Super Text Mesh with AC dialog.
The issue I face is, when the dialog rolls, I wish to press the Interaction A button to Skip Speech with the "Skipping speech first displays current scro…
I checked that in MenuDialogList.cs line 325, the uiSlots[_slot].SetImageAsSprite (icons [_slot].GetAnimatedSprite (isActive)); has isActive always = false.
While the slot's button Highlighted Color can be displayed correctly if the icon is selecte…
Or if there is no solution, can scripting be used as the last resort to control that:
When the conversation option is selected, and if the conversation option's Animated option is true, that conversation option will switch Always Animate to true? An…
I got it, thanks a lot. But bad news, even I imported your package in a clean new project, with the latest AC downloaded & imported, the Bird icon still not animated.
I suspect it is due to some Unity settings? I am using Windows 10, Unity Plu…
1) A good news is so far I haven't encounter any problem for using Turn root object in 3D space? and Move with Rigidbody 2D? together though.
I realized a problem now, the horizontal movement would be lagged and jiggled if using both the Move with …
Unfortunately it still doesn't anime in my case, even I chose "during conversation". My custom UI structure is like this:
(Image)
Maybe because my structure is wrong? Otherwise, could you please give me a working minimalistic simple exam…