My bad for the mistake, now the version is correctly updated.
But there is a Null Reference exception on line 15: Speech speech = menu.speech;. It seems it cannot find the speech menu.
Thanks. But when I pasted the code an error says 'AC.PlayerMenus' does not contain a definition for 'GetMenuWithCanvas'...very strange. I am pretty sure I imported v1.62.5 (although when I check check on update it still says I need to update, which …
I just found an issue that if I checked the Duplicate for each line? option, the DummyText doesn't get updated by the script anymore. Can you please help me on this one?
Thanks. It works except that for the first dialog in any Interaction Lists, the DummyText does not update accordingly, and stays the same as before. This gives a wrong panel size as it has the size of the last dialog before the Interaction List star…
Thanks. Now I understand how it works for the Inventory display style.
Then I begun to customize the Subtitle menu. What I did are:
1. Created a Panel.
2. Created a Text as a child of the Panel.
3. Added a Horizontal Layout Group & a Content Si…
After updating to v1.62.2, I can see the selected element's graphic is darken. (or maybe it also worked before but I didn't notice..)
But I dunno how to change the selected element's display method, such as having a green background texture (like t…
1. Thanks.
2. Thanks, I am using a global boolean variable to toggle whether the game response to use inputs. It is working well in all current scenarios.
I believe your are right. I managed to stop the motion by disabling the manual controller. But this gives 2 side effects:
1. The player will totally stop when enter cutscene, even in the air when jumping. So I would like to disable the Interactions…
1. Yes - text tokens such as [wait] and [wait:2] can be inserted into speech text to pause indefinitely or for a set time. A full list of available tokens can be found in the Manual's "Text tokens" chapter.
Cool, this is an awesomely pow…
Thanks so much for adding the animated icon support to the Conversation Menu :)
I found the option, but not exactly know how to use it. Actually I found I cannot get a conversation icon to display after setting it in the Dialog option inside the in…