Forum rules - please read before posting.

Rekize

About

Username
Rekize
Joined
Visits
794
Last Active
Roles
Member

Comments

  • Finally managed to solve it! The issue is really in the script (as you hinted in the PM): I used a script of sizeDelta to resize of the subtitle text background according to the dummy text size. The sizeDelta part always works but it somehow puts t…
  • When a dialog pops up, it shows: Assigning speech: AC.SpeechUnityEngine.Debug:LogWarning(Object)AC.Menu:SetSpeech(Speech) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:2715)AC.PlayerMenus:AssignSpeechToMenu(Speech) (at Assets/Advent…
  • Yep, I previously got the error without the duplicate-line option. The error is: NullReferenceException: Object reference not set to an instance of an objectUpdateDummyText.OnEnable () (at Assets/Ricky/Prefabs/CustomUI/CustomSubtitles/UpdateDummyTe…
  • I found when using "Duplicate for each line?", there is not NullPointException. But the problem is the Dummy Text cannot get the subtitle text, and thus cannot set the Panel (for the subtitle background) to the correct size. The 2 Debug.L…
  • Hello. Thank you for the new v.1.62.6 update. Is it ready to support the retrieval of data from the Conversation options?
  • Yes. I clicked apply to apply the changes to the canvas Prefab, then deleted the canvas in the scene. Should I let the canvas stays in the scene?
  • I think I have attached the script to the root canvas (as shown in the image), but the exception still persist: (Image)
  • Thanks and thanks in advance again!
  • My bad for the mistake, now the version is correctly updated. But there is a Null Reference exception on line 15: Speech speech = menu.speech;. It seems it cannot find the speech menu.
  • Thanks. But when I pasted the code an error says 'AC.PlayerMenus' does not contain a definition for 'GetMenuWithCanvas'...very strange. I am pretty sure I imported v1.62.5 (although when I check check on update it still says I need to update, which …
  • Hi, thanks for the new update. May I ask is the recent v1.62.5 able to handle the above issue?
  • Hi, thanks for the new update. May I ask is the above issues tackled in the recent v1.62.5? Or it takes a more major update to address this?
  • I see. Thanks in advance
  • I just found an issue that if I checked the Duplicate for each line? option, the DummyText doesn't get updated by the script anymore. Can you please help me on this one?
  • Thanks. It works except that for the first dialog in any Interaction Lists, the DummyText does not update accordingly, and stays the same as before. This gives a wrong panel size as it has the size of the last dialog before the Interaction List star…
  • Thanks. Now I understand how it works for the Inventory display style. Then I begun to customize the Subtitle menu. What I did are: 1. Created a Panel. 2. Created a Text as a child of the Panel. 3. Added a Horizontal Layout Group & a Content Si…
  • After updating to v1.62.2, I can see the selected element's graphic is darken. (or maybe it also worked before but I didn't notice..) But I dunno how to change the selected element's display method, such as having a green background texture (like t…
  • 1. Thanks. 2. Thanks, I am using a global boolean variable to toggle whether the game response to use inputs. It is working well in all current scenarios.
  • I believe your are right. I managed to stop the motion by disabling the manual controller. But this gives 2 side effects: 1. The player will totally stop when enter cutscene, even in the air when jumping. So I would like to disable the Interactions…
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.