Oh, okay -- I didn't realize that it was wide open for changing, I thought you were "moderating" or some similar word. :smile:
Still, I don't want to mess up something that was working. I didn't realize that the value passed into OnExitGa…
Hi Chris! Heads up (and apologies) -- I just changed the code of the script at https://adventure-creator.fandom.com/wiki/Hold_input_to_flash_Hotspots, because it was setting isInGameplay to be false when it should be true.
isInGameplay = (gameState …
I'm just getting into CM integration. I found @hellwalker 's question and @ChrisIceBox 's answer to provide additional clarity on the point of where to attach the Cinemachine Brain. The manual doesn't quite explicitly say to attach the CM Brain to a…
Thanks as always for the quick reply, Chris! Sorry for the lack of clarity. Here's what I mean:
Yes, I'm using the Unity adventure game demo, and here's the setup of the Coin and its Use action list. Coin:Use is indented under Hotspot Coin in the hi…
I was wondering if that's what "world-space" meant. But I could also have the different scenes be scattered around world-space separate from each other, and use hotspots to move from one to the next as normal, rather than lining them up ac…
Sorry I didn't respond to your follow-up -- I moved on to the 3D demo that's a recreation of the Unity demo, and it works fine. I've just been using it instead. I'm on Windows, so unless platform is the issue, my problem with this demo is all mine.