I get this error when using inventory items on hotspots with no respective interaction for that item. Basically it's an Unhandled interaction but there is not interaction in Unhandled interaction for any inventory items.
NullReferenceException: Obj…
Hi Im getting this error when I interact and using the script you provided.
NullReferenceException: Object reference not set to an instance of an objectHotspotInteractionTracker.OnBeginActionList (AC.ActionList actionList, AC.ActionListAsset action…
I have checked the ActionList Asset at runtime in the scene and the Interaction to Kill parameter is empty.
Here is the console
assigned TV: Use (AC.Interaction) to UseInteraction (AC.RuntimeActionList)
UnityEngine.Debug:Log (object,UnityEngine.Ob…
Hi Chris, I've tried the updated code you provided but that is still not killing the Interaction ActionList.
The Current Value in the Interaction to Kill parameter of the UseInteraction ActionList Asset is empty.
I have assigned ID of the paramete…
I left the Interaction to Kill parameter in the Interaction ActionList empty because I'm trying to use the script you provided to set the parameter inside the UseInteraction ActionList Asset or LookInteraction ActionList Asset. Am I supposed to do t…
Hi Chris, sorry for not mentioning but I'm using multiple interactions here, Like "Look" "Use" "Examine" Etc.. I might add more in the future. But the code you provided is having only one Common Asset field, where as I …
Hi Chris, I have zero knowledge of C# and this scripts are giving me shivers. Please guide me on where I need to paste the scripts. I tried looking at the CALLING CUSTOM EVENTS page but that too is too complicated for me. Sorry for the trouble.
Okay after making the InGame_TurnOff actionlist asset I got the same error for Inventory_TurnOff. I made that also an addressable. But my main concern now is that is it going to cause more problems going ahead?
Is it okay to make asset actionLists …
After a little investigation. I narrowed the cause to the ActionList when turn off field of the InGame menu. Any actionlist asset listed in this field is causing addressables to give this error. If the field is empty I don't get any error. And inter…