Hi Chris, thanks for fixing this!
I have another request if it isn't too much of a hassle: would it be possible to make the SaveList text wrap inside the box like the ProfileList one does? It isn't a mouseover problem this time, it just never wraps …
Thanks! I was using "Unity UI in Scene" instead of a prefab, so when I checked "Duplicate for each line?", the subtitles stopped showing altogether. I made a prefab and changed the source to it, and the subs started appearing aga…
Hi @ChrisIceBox, I've just tried the integration script you provided, but I'm having an issue with it.
I've just replaced my AC subtitles menu with an Unity UI one (using the "when speech plays" Appear Type). The "Text" object is…
Thanks for looking into it, Chris. Sadly it didn't make a difference here. :/ What I ended up doing was to line the problematic spot with a CollisionCube2D to ensure the characters won't walk through it. It's a bit hacky but it works.
Hey Chris, the hole was necessary because the whole NavMesh is shaped like this:
(Image)
Black is the NavMesh, blue is Hole 1, red is Hole 2.
Anyway, I investigated the issue a bit further, and I think I understand the problem now. I followed you…
Unity version is 2017.1.0p4
AC version is 1.60.5
Here's Brain2D using 2DDemo_SettingsManager, ignoring the navmesh hole:
(Image)
He never walks into the hole if I click on the hole itself. He only enters the hole if I click on the walkable part…
Unity 2017.1.0p4
This is Brain2D next to the player character:
(Image)
And this is the character's circle colider:
When I started working on my game, I originally set all sprites to 20px per unit, but the characters kept getting stuck in the …
It's okay, if it's a big problem I can do without, it'd only streamline things a lot for me.
It's not a visual problem. Culling masks aren't directly related to what I was asking, I was just explaining how I use them to basically create a scene wit…
This reminds me: to accomplish all of this, I make use of a lot of different cameras with different culling mask settings (I'm using a script to copy them over to the main camera). It would be really helpful if you could expand a Hotspot's "Lim…
Thanks, Chris! I didn't realize the action locked the rendering aspect (though I should have guessed, since there's a release option...). But yes, the issue was that the Sorting Map was affecting Order In Layer when I had only locked it to a Sorting…