Good question, I like to know this aswell. You can select all dependencies while having clicked on the scene and then export it as package. For some reason I got an error though that holds me back to do this.
Will do that, but it will take sometime since my project is HUGE. It's a shame selecting dependencies doesn't really seem to be the solution, I got an error, because it would be very fast.
PS: In this setup (without all the extra scripts from final IK), the npc still won't walk randomly on action 11 (see 13 april above here) of the cutscene that I run from the OnStart cutscene. It may not happen in the Editor but it finally will happe…
Hi Chris, I did the cutscene test with Brain as the player, aswell as the npc in the particular scene where it goes wrong from time to time, both in the editor aswell as in the final build. Untill now (I closed Unity, opened the .exe, played the cut…
I just replaced the npc with Brain, of course, not yet something wrong yet because it seems to happen randomly and not very often anyway, so I need to have patience but if it goes wrong after I builded the game again or in the Editor I will report i…
To be clear on the subject: my own action only scales the character. There is no custom footstep script on the NPC character that gets stuck. There is one on my main character though that is in this same scene (but invisible), however,I don't see h…
EDIT: the problem came back when I placed a sound: play music action in between Action 1 and 2 of the Main actionlist (the OnStart Actionlist). When I removed it, problem gone. So perhaps, indeed not related to Cinema Director but to my own Action i…
I think after all, it had something to do with Cinema Director. Apparently I still had run the cinema Director Cutscene at the same time (in this particular scene). This itself doesn't have to be a problem BUT I had the character in question also as…
Something I also did was edit the ActionLists and reorganise them (they where a mess inside the Actionlist Editor). Maybe that had also something to do with it? (I am sorry to write so much, I just would like to track down what the problem was becau…
3. Can't give the answer at this moment on that since its working fine untill now, I can't even recreate the problem anymore!
Navmesh: Unity navigation.Characters: Mecanim
I don't know if this information is suficient enough though, maybe you need…
Strange, this failure of walking doesn't seem to come back anymore at this moment, also not after restarting. As far as I can see there are no multiple walk Actions running at the same time in different Actionlists. There are only two walk actions i…
And here the complete first Cutscene that is the first cutscene I run from the OnStart Cutscene, Action 11 is where the player gets stuck if loaded for the first time (if loaded this actionlist from the OnStart actionList):
(Image)
The problem is I can only try it out after I restart Unity, because the second time I restart the cutscene there is no problem only when I run it for the first time, so it takes some time to test this
1. Ok, instead of calling the Onstart Cutscene…