One last thing about this subject: my cutscenes are in 3D, deffered/linear path. My game is in 2.5D and has a forward/gamma path. It also doesn't seem possible in Unity to change the colorspace in realtime. I did from script but it doesn't work prop…
For now I just leave off the hdr effect, and use the color correction curve and the new tonemapping and colorgrading. That gives not the same results unfortunately, but still the same quality results.
It is still strange that Unity changed somethi…
That did the trick Chris! Removing the GameEngine prefab worked. However, a few things to notice: if I don't tick asynchronously the animation in my loadingscreen won't animate. It still loads correctly though. But if I tick asyncronously it does an…
If I comment that out I lose my 2d picture so... It has to be set to Depth but it can't be with the image effects. The image effects make this scene really alive so thats a pity.
Now using AC 1.51B but I can't make the loadingscreen work. Maybe I understand something wrong, I just made a loadingScene and put it in the buildsettings. Do I need to put the loading scene multiple times between scenes? It would make sence if that…
Unfortunately no, its the same problem... So the problem is the Depth of Clear Flags, if it's set to Skybox the problem is not there anymore. But.... AC works with Depth so... what can I do?
Bloom from Sonic Ether, Sun shafts, but it doesn't seem to matter which image effect. It's a problem with the HDR that causes the camera to make a strange square or become completely black. I first thought it had something to do with deffered or for…
Thanks a lot Chris! That features sound more than handy and helpfull to me. Also the video you add to show the features is very clear and practical. Amazing work again. And all the little things that do make a big difference. I take it that it doesn…
@ChrisIceBox Yes Chris, I know that actually, I just realise how much work it is to make a well function cutscene, and it's just that retargeting is one of those things where some handles like holding a ball at a certain moment and be able to contro…
Well, it is true that a lot of things come out of the box with Final IK, but not everything. For example: I still don't know how to use only the head with Final IK in interactions. And there is also some time issue problem that I couldn't really wor…
(for those having problems with overlapping speech sound or other sounds, just make sure you have two Engine Wait actions around your Play in Background speech action)
PS: My NPC had a player script on it, 100 procent and it worked. I know this sound strange but it is true. But it was only for 10 lines in a cinematic scene. The other scene has indeed NPC scripts on the NPC's.EDIT: You said "whether or not&quo…
The scenes are added to the buildsettings, that is the odd thing. In that case it seems it is searching for an old scene that is not anymore in the buildsettings. So even after I reseted the text?
Other question: Is it possible to only gather speec…