I set Interface settings->Movement method to None which fixed some issues with the camera, but if I try to rotate the Player it still gets reset to 0. I'll have to debug later to see if I can find out where this is happening.
No problem, I'll continue down the line of a Custom Motion Controller. I already have a working prototype (since I wasn't sure how long this was going to take, I spent time last couple days on it) with Character Movement Fundamentals which I probab…