Well I rewrote the script last night and now instead of having to add the ability to the list on character. I've simply created a function to enable or disabled these abilities. By default, they are all disabled. Idea now to use the Object Call Even…
Interesting, I'll have to check out the custom action.
-----The contents of this scriptable objects are:
String,Two Game Objects,Texture2D,4 Ints and 1 Float. -----
I have a wizard that is creating these abilities wherein the ScriptableObject is the…
I was playing with that option. Where as by default I would show a black material, then in the action switch to the video and then change it back to the black when I am finished with the action. Just didn't know if there was a way to actually stop a…