I'm having now another problem related to this in an another scene. It's not directly related to this problem but I guess kinda, so I'm gonna post it here.
I had to place the "Follow SortingMap" script on the sprite child since placing it …
No, the issue was still happening even when I added the animator to the root.
The issue was first experienced when beginning in this scene, so yes, it occures as well when starting in this scene.
I don't seem to get any relevant messages in the cons…
I had that checked in the first place and then unchecked it when it didn't work.However, I checked it again and it sadly didn't help :/
Here's a recording of the specific event
https://www.dropbox.com/s/qbz1ge0h6xltumt/Bug_Recording.mov?dl=0
Okay, next thing I noticed - at the top and bottom of the hotspot of Box1 are tiny fractions of the hotspot that still seem to work. Like literally 1-2 Millimeters in thickness.
I sent you the project. There's another strange thing about this I have noticed.When I delete the hotspot in question and duplicate the hotspot of Box2 and put it on the exact same spot where the hotspot of Box1 was, he works just fine, when I inser…
I just tested what happens if I delete the NavMeshes and Hotspots. Removing the other hotspots has no effect on the functionality of the problematic hotspot, but deleting two of the 4 NavMeshes I have created so far makes the hotspot work again. But…
The thing is that the issue only occured after the third NavMesh was added. Before the hotspot worked fine :/So it could be that it has to do with the other hotspots and/or NavMeshes. Should I really delete the others, since it could make the proble…
First of all, thanks for all your answers! The issue sounds indeed similar to what he mentioned there, but in the post I can't seem to find a fix for the problem...setting the "z" of the 4 NavMeshes to a value of 10 doesn't change anything…