Also (for reference only) - if I get rid of the render to texture idea and instead modify the AC Main Cameras viewport rect in SetViewPortRect() to render to just the top left quadrant
Rect newRect2 = new Rect(.025f,.46f,.55f,.48f); ;Camera.rect = …
Sorry for the confusing terminology. And to be clear, I know exactly why this is happening. I just dont know the AC way to make it work :)
Setup
* The PlayerPrefab has a AC first person camera off the root. This camera is attached to the AC Main C…
Thanks for the response. I already had renter to texture "working", so confirming its the better approach helps.
I'm having issues with mouse interactions working in the smaller game/raw image window using render to texture.
My current s…
Sorry for necroing an old thread.
Double checking this is still the approach to have a Conversation in a prefab - most importantly the "drop the prefab into your game's first scene"
This is a bit cumbersome and easy to forget/miss, espec…
Actually, I just created a new project and can reproduce this:
Unity: 2021.3.24f1
AC: 1.79.3
Cinemachine: 2.8.9
* Project compiles and runs.
Installed the Cinemachine unitypackage found here: https://adventurecreator.org/downloads
This results…
Hi
I doubt you can reproduce. I strongly suspect this is specific to out project (possibly related to moving around some folders around in the past. I dont think the AC folder was moved, but its possible. I cant confirm atm).
Unity: 2021.3.24f1
AC…
Yes, thats how I thought it worked. Thanks for the response.
However does the Inventory: Property to Variable need to be used each time you want to change, or check a value? (ie synced before any use)
Or does it only need to be run once?
If it n…
So Inventory + Custom Properties looks promising. They work great for compile time properties (color, display name).
However I'm stuck on the actual Value for the Love stat. We need to change it and compare to it at runtime. After a cursory, but no…
Thanks for the response.
I considered (and use Inventory items), but I/Design really like the easy of using the variable actions to add/compare values - we have alot of stats :).
I'll check to see if the two (stats + inv) can somehow be used toget…
I forgot to respond. Thanks for the suggestion, Ill look into this, but its quite similar to what I was doing anyway (prefab links to a scriptable object)
Hi
Perfect! Thanks for the quick, detailed, response as always.
And yes - definitely aware properties on components like this arent saved.
Good point on the NPC. I didnt think of that. Ill look into it.
This worked great. I'll use it along with some other modifications (dont return back if player is actively dragging, etc). I think its a good idea to integrate back into the main branch as well.
Thank you.
Hi Chris
What we would like
The camera should always return behind the players back. Ideally after a slight delay.
Free look should allow changing the pitch and orbit of the camera. Once released, it should return after a slight delay.
Even if thi…
Hi
Thanks Chris. The link you provided is very similar to what I saw stepping through the code: Conversations end prematurely even if wait until complete is set.
We are in the midst of a milestone and I'm nervous to update to a newer version and b…