So sadly it looks like this is expected behavior. When a Conversation action is run, it stops the action list (and then reruns it later). This in turn causes the OnEndActionList event to fire.
Assuming the above is correct, then:
* I have a custom…
After digging more and stepping through the code, I was led to https://adventurecreator.org/forum/discussion/8478/awaiting-action-list-that-contains-a-start-conversation-action-fails - looks like a known issue.
Reviewing that thread, thinking it th…
Thanks for the quick response, Ill try this. I missed the replace texture.
(FWIW: That Start Game setting to defaults becasue a previous gameplay session might have changes an asset solution isn't ideal. I believe this means that any play of the ga…
Note: After spending more time on this today, I'm having reasonable success (so far) by having a base AC scene that contains geometry and things that should always be there.
Then that scene loads a additive scene using the add scene action (includin…
Hi
Yes, I saw it was hidden. I assumed it was because I edited it. I was going to wait until today to DM you. Thank you :)
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Agree 100%. Your solution makes much more sense and avoids merge conflicts in the future. I was unaware of PlayerMen…