Hi Chris, I made these changes according to your instructions. The first part works great, but I'm having a bit of problem getting the second part to work. When I create the Object: Add or Remove action, I cannot actually use the 'inventory item' p…
Thank you so much! I followed your instructions and it works exactly how I wanted it to. I'm very grateful for how often you respond on the forum, I genuinely don't think I would've been able to make actual progress on my game without your help.
I …
Hi, sorry to pick this back up again, it's been basically a month since it was settled. It's not that this solution doesn't work, but after working with it for a little bit I realized how unfeasible it would be to have to animate a left-facing copy …
Solved! Thank you so much for your help. I found the root of the problem. It was a lot more simple than I was making it. I originally had 'Facing directions' set to custom, with only two options, left and right. My thinking was I should have it set …
I followed your instructions and it does work, however for some reason the same problem occurs when moving straight up or down. I'm not sure why this is the case, since I made very certain that the direction only switches from right-facing to left-f…
Thanks to your insight, I've solved the issue!
The problem was two-fold, caused by both the polygon colliders I had used to restrict the playable area, and the interactable boundaries I had put on the objects. In my troubleshooting, I had only remo…
Hi Chris, thanks for the swift response.
I've done a lot of troubleshooting since reading your reply, to no avail.
From what I can tell, the interactable boundaries don't factor into it at all. I removed the interactive boundaries, and it changes n…