Hi Chris,
Sorry about sharing the demo publicly earlier. I didn’t think about that, and I appreciate the reminder.
About the issue, your script didn’t work in my case because menu.speech was null, so I couldn’t set the text that way. Instead, I to…
Yes, I made sure to check "Use TMPro components" when setting the Menu's Source.
I also confirmed that scrolling is ON, but the issue remains the same.
To further test this, I took the same UI prefab and placed it in the scene, completely…
Thanks for your suggestion, Chris.
I added "shake" to the Rich Text Tags list in the GameEngine-Dialog component, but unfortunately, the issue persists. I also checked Speech Scrolling, tested with both ON and OFF, but there was no change…
Thanks @ChrisIceBox for your detailed response. I will try accessing the customScriptObject through the Button class as you suggested. Your explanation has been very helpful in guiding me through the process.