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Necka

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Necka
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  • Damn... I'm sorry, that's what I get when I do things without being careful. I have two projects in parallel, one is the main one, rightly configured. The other is the sandbox/prototype where I test things before sending them over to the main projec…
  • I'm using Unity UI by the way So I thought it would be difficult to setup Rewired for AC, but it works well for all AC default input Sadly it doesn't work for the custom AC "Optional Mouse Input Module" Rewired has its own Event system, bu…
  • Thank you, that works fine Is there any downside to this? I'm planning on integrating Rewired following the tutorial on the wiki - will this be recognized like any other AC input?
  • I sent you an email with an extra small project that has the issue on my side
  • Yes, mostly with a controller but I noticed the issue before even with the mouse. Here is a test where I changed the input to left/right arrow as positive and negative buttons. Result is the same the speed is different https://www.youtube.com/watch…
  • Tested with a new project (still 2019.4.1) with only Adventure Creator in it, new scene just Tin Pot and the Camera, same issue :( I'm out of ideas for testing Of course if I drop down the Axis sensitivity in the input manager it drops it proportion…
  • I tried once again with Cinemachine freelook Camera and I do not have the same issue with it. So it's really weird I found this post where the author found the solution to his problem himself, I don't know if that could be something similar that's …
  • Hi Chris, first thanks for your support so yes, problem remains the same with regular TPS Cam and Advanced I just created a simple script to test this: void Update(){ if (Input.GetKeyDown(KeyCode.J)) { Screen.SetResolution(1920, 1080…
  • Update: So I find the Advanced TPS camera really really good Sadly the problem remains...
  • Hi Chris, Using the latest update from AC (the one which dropped recently on the asset store) and also latest Unity (2019.4.1) I didn't know the advanced TPS Camera, I will have a look at it Yes the resolution is different. Since Unity doesn't pro…
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