Man I am having a tough go at this. I want to order my hotspots from left to right in the scene. Say furthest left is 0 in the list and furthest right is 5 out of 5. I cannot seem to rap my head around how to implement this. Seems simple enough but …
I reverted back to before I started using the new input system and the simulate inputs are working. Is this something difficult to implement in the new input system or maybe just a setting or something I need to check or do? I've had no luck digging…
Another thought would be to use the "hotspot detector" collider on player method and making the collider massive so all hotspots are added to the list and then removing the ones not in view of camera..? IDK I'm at lose.
So to clarify why I'm doing this.
It's so when I use a controller I have left and right trigger cycling through the "detected hotspots". The only one with the icon will be the one highlighted/selected. Which I have all working. But I need…
Thanks so much man. It still didn't work but with your tip I figured it out!
I also changed this and it's working.
AC's HighlightHotspots script line 61:
else if (hotspot.IsOn() && hotspot.PlayerIsWithinBoundary() && hotspot != KickS…
Hey did this ever get sorted out? I'm having the same issue.
I unchecked Enable when associated Hotspot is selected and that did fix the cursor leaving and flash disappearing problem but I still have this problem that when I right click to flash ho…
Turning off "speech audio can be translated" straightened it out. I could've sworn I tried that. :# Thanks so much. You're a legend for responding back so quick. Thanks man