Phew thank you for pointing that out! Adding the interactions to the input manager didn't work but checking that box did! I'm not sure why or when it got unchecked but I'm glad to have that functionality back :) Thank you for taking the time to help…
My menus don't use Unity UI, they're only AC, I had one that was Unity UI but removed it a few months back before this issue ever popped up. I'll re-import the 3D Demo and give that a try, thank you for the suggestion! In the meantime, here is my Se…
Hm in a new fresh scene when I add a hotspot, the hover still shows there's an interaction but clicking doesn't show the interaction menu. Same with having a menu display on a fresh scene, the buttons highlight but the click isn't registering. Clic…
Ah! Mostly solved! I did end up having another script impacting hotspots (for changing rooms within a scene). I still have one that seems to default to on even if it's been turned off (after re-entering the scene) but I think I can debug it from h…
Ok, I created a new object, it has remember hotspot and visibility (with 'retain in prefab' checked) and a use action that disables the two. I leave the scene and come back, visibility is still disabled but hotspot is enabled.
1. Mac platform, I h…
Ohh I didn't have "Show realtime values" checked, thank you so much! Using that, I've narrowed down that my issue is the variables don't load properly when I return to the scene from another scene, it throws an error but I can't trace the…
Here's a gif of the bug, the items appear in the inventory on the next "click" of the mouse.
Inventory menu is rendered with AC. I'm using a script for picking things up (the wait is for the animation):
public void pickUp(int inv…
Ohhh just realized I can use InvokeRepeating and that helps a lot with setting the texture over and over :) I'd say problem fixed, thank you for the help!
I think the way I'm going about it is kinda tedious (manually animating by setting the texture over and over), I was wondering if there's a way I can attach an animation component to the inv item but I can't seem to access it right. Do render textu…
Wacky, so I changed how scenes load. I removed the line of code above in favor of an action script to load the next scene. That solved part of my remember dialog post, but I still have issues with the local variables getting erased. But it gets ~we…